Guilds in Cataclysm

WoW Guild Talent Tree mock-up

I realize that I promised this article 2 weeks ago, and it has taken a while to get it out. The good news is that what would have started out as an angry ranting bitch-fest has tempered into a solid frustration with at least a bit of insight into the “why” of Blizzard’s decisions regarding the new guild system.

Blizzard had originally announced a talented guild system wherein guilds could choose how to form and grow their guilds. This would help establish a guild identity, and give a few nice perks along the way. This was one of the more exciting features to roll in with the new expansion pack, and they really let us down by removing it later.

Though my knee-jerk reaction is to get really cheesed that we were promised something and then never got it (Dance Studio anyone?), in the end most of the design goals are still there, but with a less exciting implementation. Read more »

Path of the Fake-Out

BlizzCon 2009 Concept for Path of the Titans

BlizzCon 2009 Concept for Path of the Titans

I’m sure by now everyone has heard the news about some highly anticipated Cataclysm features from worldofraids.com.  I for one, am very disappointed.

The removal of Path of the Titans was quite unfortunate.  Now… I can understand if it came down to “+% healing and +% damage” were too boring and they couldn’t come up with more interesting cross class bonuses from following different Titans.  Afterall, <sarcasm> Blizzard Entertainment is known for producing boring games with completely obvious mechanics, rotations, and story. </sarcasm>

Really Blizz… try harder.  Let me take a quick crack at it, shall I?
Read more »